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	<id>https://wiki.interstellarrift.de/index.php?action=history&amp;feed=atom&amp;title=Patchnotes%2F0.2.14.00</id>
	<title>Patchnotes/0.2.14.00 - Versionsgeschichte</title>
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	<updated>2026-10-01T00:47:20Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Interstellar Rift Wiki</subtitle>
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		<title>Wiki-design-bot: Vollständige offizielle Patchnotes archiviert</title>
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		<updated>2026-09-30T22:40:25Z</updated>

		<summary type="html">&lt;p&gt;Vollständige offizielle Patchnotes archiviert&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox&lt;br /&gt;
 |name = Frühe offizielle Patchnotes&lt;br /&gt;
 |above = Vollständiges Quellarchiv&lt;br /&gt;
 |header1 = Historischer Versionsstand&lt;br /&gt;
 |label2 = Quelle&lt;br /&gt;
 |data2 = Offizielle Steam-News&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Diese Seite enthält die &amp;#039;&amp;#039;&amp;#039;vollständige unveränderte offizielle Originalfassung&amp;#039;&amp;#039;&amp;#039; der historischen Patchnotes. Die Steam-Auszeichnung bleibt erhalten, damit keine Funktions-, Fehler- oder Serverangabe beim Archivieren verloren geht.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]FEATURES[/h1]&lt;br /&gt;
[list][*] The game now preloads all textures and has a loading screen when it first boots. &lt;br /&gt;
&lt;br /&gt;
[*] Added two automated weapons to the game, an automated laser turret and automated auto cannons. &lt;br /&gt;
[list][*] Can be found in the ship editor under Exterior Edit Mode &amp;gt; Weapons&lt;br /&gt;
[*] Automatic Auto Cannon resource cost: 250 Iron,  150 Copper, 250 Silicon.  &lt;br /&gt;
[*] Automatic Laser Turret resource cost: 250 Iron,  150 Copper, 250 Silicon.  &lt;br /&gt;
[*] Both use the same amount of CPU as their non-automatic counterparts, but have reduced fire rate and a mis chance. &lt;br /&gt;
[*] Target the neares enemy object, and refocus once they lose track of the object.&lt;br /&gt;
[*] They are Tier 1 devices.&lt;br /&gt;
[*] Like other weapons, automatic weapons need to be in an active weapon group in order to work.&lt;br /&gt;
[*] Automatically attacks Skrill, but only returns fire on other targets&lt;br /&gt;
[/list]                              &lt;br /&gt;
                                     &lt;br /&gt;
[*] Added line of sight check to the Point defense drones around stations, and the normal drones. &lt;br /&gt;
&lt;br /&gt;
[*] Upgraded the interface of the CPU terminal, now allows players to toggle line of sights check, add and remove weapons to a weapon group, and selection of weapon groups.&lt;br /&gt;
&lt;br /&gt;
[*] Local teleporters can now be used by anyone when the access of the ship/station they are on is hacked.&lt;br /&gt;
&lt;br /&gt;
[*] Added export to .csv file button to translation tool&lt;br /&gt;
&lt;br /&gt;
[*] Added automated weapons CPU values to server config file&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[h1]BALANCE[/h1]&lt;br /&gt;
[list][*] Changed tier of Torpedo Launchers to tier 2, now use aluminium instead of steel.&lt;br /&gt;
&lt;br /&gt;
[*] Rebalanced the way in which user drones find resources, now more based on the abundancy of the resource in the system. &lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[h1]BUG FIXES[/h1]&lt;br /&gt;
[list][*] Cargo teleporter no longer resets using player ID when he leaves the ship&lt;br /&gt;
&lt;br /&gt;
[*] Reworked disposer so it doesn&amp;#039;t freeze when it has no power anymore.&lt;br /&gt;
&lt;br /&gt;
[*] Fixed incorrect price of the disposable repair drone (was 10 times more expensive than intended)&lt;br /&gt;
&lt;br /&gt;
[*] Ship upgrades now also repair all devices on the ship at the cost of a fraction of the original cost based on the damage it had&lt;br /&gt;
&lt;br /&gt;
[*] The default state of an escape pod is now &amp;quot;On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[*] Ships with an active station shield now won&amp;#039;t be considered for auto-storage anymore&lt;br /&gt;
&lt;br /&gt;
[*] Changed a lot of underlying systems to prevent too much memory from being allocated&lt;br /&gt;
&lt;br /&gt;
[*] Fixed bug where tradestats cartridge would not scan a system when it runs from an extension bay&lt;br /&gt;
&lt;br /&gt;
[*] Fixed issue where trade data cartridge would not display the correct data&lt;br /&gt;
&lt;br /&gt;
[*] Fixed bug where unreachable tile button would not be clickable&lt;br /&gt;
&lt;br /&gt;
[*] Fixed bug where unreachable tile validator would not work correctly&lt;br /&gt;
&lt;br /&gt;
[*] Unreachable tile validator now also takes local teleporters into account&lt;br /&gt;
&lt;br /&gt;
[*] Ship editor now shows stats based on server settings when upgrading&lt;br /&gt;
&lt;br /&gt;
[*] Fixed a desync when entities where queued to be added to the gamestate&lt;br /&gt;
&lt;br /&gt;
[*] Fixed a crash with the solar panels&lt;br /&gt;
&lt;br /&gt;
[*] Fixed a bug where components of entities with delayed spawning would be added twice&lt;br /&gt;
&lt;br /&gt;
[*] Fixed a crash in the POI ui&lt;br /&gt;
&lt;br /&gt;
[*] Reduced memory allocations for drones checking if they need fuel&lt;br /&gt;
&lt;br /&gt;
[*] Reduced memory allocations for active ships&lt;br /&gt;
&lt;br /&gt;
[*] Fixed material of the lights on the nuclear reactor&lt;br /&gt;
&lt;br /&gt;
[*] Fixed user drone warp speed&lt;br /&gt;
&lt;br /&gt;
[*] Weapon groups now disable when a ship is in destruction state&lt;br /&gt;
&lt;br /&gt;
[*] Ship upgrade now aggressively replaces the device state during upgrades to prevent resource duping&lt;br /&gt;
[/list]&lt;br /&gt;
&lt;br /&gt;
[h1]NOTES[/h1][list][*] Servers need to be updated.&lt;br /&gt;
&lt;br /&gt;
[*] If your preferred server has not updated yet, you can switch to the &amp;#039;previous&amp;#039; branch until it has updated&lt;br /&gt;
&lt;br /&gt;
[*] Please report [b]failed rifts or duplicated ships[/b] on our [url=https://discord.gg/InterstellarRift]Discord[/url] or on the bug reporting subforum, and include at least the following details:[list][*] what server you were on&lt;br /&gt;
[*] The name of your ship&lt;br /&gt;
[*] The system you were rifting from&lt;br /&gt;
[*] The system you were rifting to[/list][/list]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quelle==&lt;br /&gt;
&lt;br /&gt;
* Offizielle Steam-News (GID: 2984138620245754554)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patchnotes]]&lt;/div&gt;</summary>
		<author><name>Wiki-design-bot</name></author>
	</entry>
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